Number of sims: 1
Combat/Story: Story – any combat must be roleplayed
Registration/Application: Not required
Backstory: (taken from the welcome notecard)
Imagine the worlds of Firefly, Star Wars, Aliens, Battlestar Galactica and many other similar works blended together…. that’s the look and feel we’re striving to attain with Botany Bay. Not to say we have the likes of Browncoats or storm troopers, cylons or bugs’ but the theme of the sim is similar to the settings of these works. Like many other worlds, Botany Bay is meant to feel familar, and alien at the same time. Technology is advanced, but still recognizable as technology and isn’t so advanced that its ‘magical’.
Mankind took the the stars and colonized nearby worlds, and then, found he was not alone. Politics and war were not events unique to mankind, and as the years went on man took its place amough the other starfaring races of the galxey and beyond.
Alliances are formed and broken; Federations, Empires and the like rise and fall, for for the billions and billions for sentient lifeforms, life goes on in small struggles. Botany Bay is one of those.
Botany Bay is located in an area called the ‘outer rim’, a region of star systems outside the control of any large goverment. As such a wild frontier , the rim is home to many, who seek out new challenges, wealth, freedom, fame and fortune. While certainly wild, the colony isn’t completely lawless, governed by a council of representives from the most powerful and influencial factions; complete chaos is bad for business, and like everywere, life on the Bay is about money.
Botany Bay can be thought of as a kind of truck stop in space; a way station, or port of call for those who ply the deep black of the Rim. The colony itself is equipped to cater to the needs of those who spend most of their time in space, stocking many supplies that are needed, as well as catering to the more .. carnal needs of the crews. The colony also serves as a transfer point for cargo’s both legal and illicit, including human cargo in the form of slaves; both human and alien.
Botany Bay is well known though out the rim as a place one can make their way in, if they have the talent, balls, or luck; a sort of boom town, like Deadwood of the west.
The colony is governed by House Hengeyokai, a powerful, if rather mysterious organization, which has come out of the shadows more since the battle of Botany Bay, spreading across the cosmos in the months following to establish new colonies and settlements, often in or around forerunner ruins. Jubilynn Lane, is the current colonial Administrator of the colony, and also holds the title of Khan in House Hengeyokai. House Hengeyokai claims the entire Botany Bay Cluster as a protectorate, centered on the new settlement itself.
The settlement is equipped with several advanced technologies, not all of which are shared with visitors. These technologies are augmented with a skilled and powerful band of warriors known as the Bastet. The settlement also maintains a small law enforcement and defense force, often referred to as the sheriff and deputies, and a separate more elite arm, known as Rangers. Between the unique technologies, sheriff’s forces and the Bastet, the settlement has successfully defended itself on many occasions, aginst powerful enemies.
Rating: RATING COMING SOON (Scoring breakdown at end of review)
RPS Review: REVIEW COMING SOON!
1. Does the sim operate and function as advertised/claimed?
2. Is it a well-built sim? Quality builds and textures?
3. Is it logically laid out and easy to navigate?
4. Rules/Instructions well documented & easy to understand?
5. Staff attentiveness
6. Lag Level
7. OOC player interaction
8. Theme & story consistency
9. New player acceptance (how well do current players welcome new players?)
10. Character/Race diversity